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Gamestorming

Author: Dave Gray,Sunni Brown,James Macanufo
Publsiher: O'Reilly Media
Total Pages: 288
Release: 2010-07-21
ISBN 10: 9780596804176
ISBN 13: 0596804172
Language: EN, FR, DE, ES & NL

Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution

Gamestorming

Author: Dave Gray,Sunni Brown,James Macanufo
Publsiher: 'O'Reilly Media, Inc.'
Total Pages: 290
Release: 2010-07-14
ISBN 10: 9781449395902
ISBN 13: 1449395902
Language: EN, FR, DE, ES & NL

Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution

The Connected Company

Author: Dave Gray,Thomas Vander Wal
Publsiher: 'O'Reilly Media, Inc.'
Total Pages: 312
Release: 2014-12-02
ISBN 10: 1491919434
ISBN 13: 9781491919439
Language: EN, FR, DE, ES & NL
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With a foreword by Alex Osterwalder. The future of work is already here. Customers are adopting disruptive technologies faster than your company can adapt. When your customers are delighted, they can amplify your message in ways that were never before possible. But when your company’s performance runs short of what you’ve promised, customers can seize control of your brand message, spreading their disappointment and frustration faster than you can keep up. To keep pace with today’s connected customers, your company must become a connected company. That means deeply engaging with workers, partners, and customers, changing how work is done, how you measure success, and how performance is rewarded. It requires a new way of thinking about your company: less like a machine to be controlled, and more like a complex, dynamic system that can learn and adapt over time. Connected companies have the advantage, because they learn and move faster than their competitors. While others work in isolation, they link into rich networks of possibility and expand their influence. Connected companies around the world are aggressively acquiring customers and disrupting the competition. In The Connected Company, we examine what they’re doing, how they’re doing it, and why it works. And we show you how your company can use the same principles to adapt—and thrive—in today’s ever-changing global marketplace.

Liminal Thinking

Author: Dave Gray
Publsiher: Rosenfeld Media
Total Pages: 184
Release: 2016-09-14
ISBN 10: 1933820624
ISBN 13: 9781933820620
Language: EN, FR, DE, ES & NL

'Why do some people succeed at change while others fail? It's the way they think! Liminal thinking is a way to create change by understanding, shaping, and reframing beliefs. What beliefs are stopping you right now? You have a choice. You can create the world you want to live in, or live in a world created by others. If you are ready to start making changes, read this book.'

The Doodle Revolution

Author: Sunni Brown
Publsiher: Penguin
Total Pages: 256
Release: 2014-01-09
ISBN 10: 0698170555
ISBN 13: 9780698170551
Language: EN, FR, DE, ES & NL

There is NO SUCH THING as a mindless doodle What did Einstein, JFK, Edison, Marie Curie, and Henry Ford have in common? They were all inveterate doodlers. These powerhouse minds knew instinctively that doodling is deep thinking in disguise-a simple, accessible, and dynamite tool for innovating and solving even the stickiest problems. Sunni Brown's mission is to bring the power of the Doodle to the rest of us. She leads the Revolution defying all those parents, teachers, and bosses who say Stop doodling! Get serious! Grow up! She overturns misinformation about doodling, demystifies visual thinking, and shows us the power of applying our innate visual literacy. She'll teach you how to doodle any object, concept, or system imaginable, shift habitual thinking patterns, and transform boring text into displays that can engage any audience. Sunni Brown was named one of the '100 Most Creative People in Business' and one of the '10 Most Creative People on Twitter' by Fast Company. She is founder of a creative consultancy, an international speaker, the co-author of Gamestorming, and the leader of a global campaign for visual literacy called The Doodle Revolution. Her TED Talk on doodling has drawn more than a million views on TED.com. Her work on visual literacy and gaming has been featured in over 35 nationally-syndicated news programs and reported on in The Wall Street Journal, CNN.com, the BBC, Fast Company, Inc. Magazine, etc. She lives in Keep Austin Weird, Texas.

SUMMARY Gamestorming A Playbook For Innovators Rulebreakers And Changemakers By Dave Gray Sunni Brown And James Macanufo

Author: Shortcut Edition
Publsiher: Shortcut Edition
Total Pages: 35
Release: 2021-06-18
ISBN 10: 1928374650XXX
ISBN 13: 9182736450XXX
Language: EN, FR, DE, ES & NL
SUMMARY Gamestorming A Playbook For Innovators Rulebreakers And Changemakers By Dave Gray Sunni Brown And James Macanufo Book Review:

* Our summary is short, simple and pragmatic. It allows you to have the essential ideas of a big book in less than 30 minutes. By reading this summary, you will discover 'gamestorming', or how gaming can help you get out of the meeting routine and transform your business. You will also discover : that gaming can help you achieve your goals; that they can help you think about a product, define a strategy, or share knowledge; that these games can be adapted to the situation and the sector of your company; that you can set them up even without any special knowledge of gamestorming session facilitation; that they have a real impact on company performance. In the very serious world of business, gaming does not often have its place, as it is - wrongly - considered as a distraction. It is, however, an effective way to stimulate creativity and involvement of the participants. With precise intentions, the right games and a few animation keys, you will find that playfulness can be put at the service of practice. There are many success stories that can testify to this. It's up to you! *Buy now the summary of this book for the modest price of a cup of coffee!

The Mythical Man Month Essays On Software Engineering Anniversary Edition 2 E

Author: Brooks
Publsiher: Pearson Education India
Total Pages: 336
Release: 1995-09
ISBN 10: 9788177581621
ISBN 13: 8177581627
Language: EN, FR, DE, ES & NL
The Mythical Man Month Essays On Software Engineering Anniversary Edition 2 E Book Review:

Innovation Games

Author: Luke Hohmann
Publsiher: Pearson Education
Total Pages: 176
Release: 2006-08-28
ISBN 10: 0132702223
ISBN 13: 9780132702225
Language: EN, FR, DE, ES & NL

Innovation Through Understandingsm The toughest part of innovation? Accurately predicting what customers want, need, and will pay for. Even if you ask them, they often can’t explain what they want. Now, there’s a breakthrough solution: Innovation Games. Drawing on his software product strategy and product management consulting experience, Luke Hohmann has created twelve games that help you uncover your customers’ true, hidden needs and desires. You’ll learn what each game will accomplish, why it works, and how to play it with customers. Then, Hohmann shows how to integrate the results into your product development processes, helping you focus your efforts, reduce your costs, accelerate time to market, and deliver the right solutions, right from the start. Learn how your customers define success Discover what customers don’t like about your offerings Uncover unspoken needs and breakthrough opportunities Understand where your offerings fit into your customers’ operations Clarify exactly how and when customers will use your product or service Deliver the right new features, and make better strategy decisions Increase empathy for the customers’ experience within your organization Improve the effectiveness of the sales and service organizations Identify your most effective marketing messages and sellable features Innovation Games will be indispensable for anyone who wants to drive more successful, customer-focused product development: product and R&D managers, CTOs and development leaders, marketers, and senior business executives alike.

Gamestorming PDF Free Download

Draw to Win

Author: Dan Roam
Publsiher: Penguin
Total Pages: 192
Release: 2016-09-13
ISBN 10: 0399563008
ISBN 13: 9780399563003
Language: EN, FR, DE, ES & NL

Get ready for the ultimate crash course in communicating and solving problems through simple pictures. Thirty-two thousand years ago, your many-times-great-grandparents Oog and Aag drew pictures on the wall of a cave. They had an innate need to communicate, but no written language. So they found an easy and natural way to share their thoughts and stories. Today, after so many years when speaking and writing dominated, we're back in another highly visual age. About 90 percent of everything shared online is now visual—selfies, GIFs, smartphone videos, and more. This explosion of communication through pictures isn't a millenial-driven fad; it's as natural as those lines first drawn by Oog and Aag. Just turbo-charged by the latest technology. And yet over the past twenty years, as I've taught people from Fortune 500 CE0s to White House staffers how to harness the power of imagery, the biggest objection I've always heard is, 'But I can't draw!' Trust me, you can. You don't need to be da Vinci to be an outstanding visual thinker and communicator. The most effective drawings are the simplest, and you can get good at those in three minutes. In this little book, I'll teach you how to use seven basic shapes to explain just about anything to just about anyone. If you've read my previous books, you'll see one or two familiar tools here, along with a bunch of new tools you can start using right away. If you're new to my approach—welcome! Get ready to work smarter, communicate more clearly, and get better at whatever you do, just by picking up a pen. Get ready to draw to win.

The Innovator s Dictionary

Author: Christian Buchholz,Benno Aerssen
Publsiher: Walter de Gruyter GmbH & Co KG
Total Pages: 1157
Release: 2020-10-12
ISBN 10: 3110677288
ISBN 13: 9783110677287
Language: EN, FR, DE, ES & NL

More and more people have to organize or moderate innovation processes, creative workshops and design thinking projects and need help when choosing appropriate tools. At the same time, the number of available methods has virtually exploded in recent years – making it difficult to find the most appropriate method. This book presents 555 of the most important innovation methods and tools, selected and curated by experienced innovation professionals. A step-by-step explanation for each method allows for easy implementation in your own team meeting or workshop. Further information on each method, such as method results, experience insights, required innovation skills and numerous illustrations help the reader to select the right instrument and adapt it to their respective goal. Whether you are a beginner or a professional, the book will help you to select methods quickly and safely. Innovation managers and everyone responsible for projects and products will find invaluable help for their work in this dictionary. It also offers a Design Thinking reference for all methods as well as a free online method search with various search paths.

The Philosopher s Stone for Sustainability

Author: Yoshiki Shimomura,Koji Kimita
Publsiher: Springer Science & Business Media
Total Pages: 536
Release: 2012-09-26
ISBN 10: 3642328474
ISBN 13: 9783642328473
Language: EN, FR, DE, ES & NL
The Philosopher s Stone for Sustainability Book Review:

Industrial Product-Service Systems (IPS2), which is defined as “an integrated industrial product and service offering that delivers value in use,” has expanded rapidly over the last decade. IPS2 has allowed us to achieve both high added value and high productivity and has enriched our QOL by improving the performance of products and services. We are now struggling with many awkward issues related to sustainability, but IPS2 is expected to be the “philosopher’s stone” for solving these issues. Following the pattern of conferences held in Cranfield in 2009, Linköping in 2010, and Braunschweig in 2011, the fourth International CIRP Conference on Industrial Product-Service Systems, held on November 8-9, 2012, in Tokyo, will cover various aspects of IPS2. Topics planned for this year’s conference reflect the latest IPS2 information in both the natural sciences and humanities and include case studies from various industries. IPS2 is still a relatively new field, so it is important to keep track of the entire context in order to promote more cross-sectional cooperation between multimodal fields and disciplines. The fourth International CIRP Conference on Industrial Product-Service Systems will serve as a vital platform for such collaborations and the discussion of new scientific ideas.

Big Book of Brainstorming Games Quick Effective Activities that Encourage Out of the Box Thinking Improve Collaboration and Spark Great Ideas

Author: Mary Scannell,Mike Mulvilhill
Publsiher: McGraw Hill Professional
Total Pages: 256
Release: 2012-05-11
ISBN 10: 0071793178
ISBN 13: 9780071793179
Language: EN, FR, DE, ES & NL
Big Book of Brainstorming Games Quick Effective Activities that Encourage Out of the Box Thinking Improve Collaboration and Spark Great Ideas Book Review:

Spark the next great business idea by igniting your team’s passion and creativity Innovating breakthrough products, services, solutions, and marketing ideas are some of the most important challenges you face as a manager. Don’t wrack your brain trying to catch that “eureka” moment alone; unleash your team’s creative power with The Big Book of Brainstorming Games. This book is packed with physical and verbal exercises to help you organize and run a brainstorming session that engages all personality types. Get those creative juices flowing with expert guidance and dozens of enjoyable group activities to help you: Frame challenges to give team members structure and context Master the proven “Four Rules of Brainstorming” for amazing results Create an environment of trust that encourages and inspires valuable contributions from people from all backgrounds and at all levels The best ideas can come from anywhere! The Big Book of Brainstorming Games gives you the tools and knowledge to build a solid, structured foundation for free-form interaction and fearless conceptualizing. Now you can get everyone in on the game and make great things happen!

Facilitator s Guide to Participatory Decision Making

Author: Sam Kaner
Publsiher: John Wiley & Sons
Total Pages: 368
Release: 2011-03-10
ISBN 10: 9781118047019
ISBN 13: 111804701X
Language: EN, FR, DE, ES & NL
Facilitator s Guide to Participatory Decision Making Book Review:

'The best book on collaboration ever written!' —Diane Flannery, founding CEO, Juma Ventures And now this classic book is even better—much better. Completely revised and updated, the second edition is loaded with new tools and techniques. Two powerful new chapters on agenda design A full section devoted to reaching closure More than twice as many tools for handling difficult dynamics 70 brand-new pages and over 100 pages significantly improved

Meeting Design

Author: Kevin M. Hoffman
Publsiher: Rosenfeld Media
Total Pages: 232
Release: 2018-03-15
ISBN 10: 1933820373
ISBN 13: 9781933820378
Language: EN, FR, DE, ES & NL

Meetings don’t have to be painfully inefficient snoozefests—if you design them. Meeting Design will teach you the design principles and innovative approaches you’ll need to transform meetings from boring to creative, from wasteful to productive. Meetings can and should be indispensable to your organization; Kevin Hoffman will show you how to design them for success.

Adventures in Experience Design

Author: Carolyn Chandler,Anna van Slee
Publsiher: New Riders
Total Pages: 168
Release: 2013-12-03
ISBN 10: 0133440419
ISBN 13: 9780133440416
Language: EN, FR, DE, ES & NL

Whether teaching or learning UX Design, activities often sink in deeper than lectures. And game-like activities with a lesson included both engage and instruct. This book contains fun and challenging activities to help participants learn core concepts in user experience, from sketching, to photo safaris that encourage field observation, to creating an experience model for your daily bus ride, etc. It is structured as 50% activity and 50% explanation.

Gamestorming The Way Forward

Author: Priya Sarin
Publsiher: Unknown
Total Pages: 122
Release: 2020-09-17
ISBN 10: 1928374650XXX
ISBN 13: 9798686772465
Language: EN, FR, DE, ES & NL

This playbook contains 44+ mini-games. So we recommend that you buy the e-book since the print edition can't offer a seamless experience to truly enjoy the interactive games and get instant results! Is it the end or just a beginning?Coronavirus has altered the very fabric of human existence. In just a quick stroke, it has completely changed the way we live and work. This highly contagious virus has put our lives on pause and forced us to forgo many of the day-to-day habits we cherish. But once the pandemic really ends, we can come out bitter, or we can come out better. The point is how we reset our systems and get back on track. Gamestorming is designed to creatively engage curious minds and convert the threat of coronavirus into an opportunity for social transformation. It contains 44 mini-games to creatively engage readers in matters important to the future of humanity.Let's Get Back on the Track!

Sprint

Author: Jake Knapp,John Zeratsky,Braden Kowitz
Publsiher: Simon and Schuster
Total Pages: 288
Release: 2016-03-08
ISBN 10: 150112174X
ISBN 13: 9781501121746
Language: EN, FR, DE, ES & NL

From three design partners at Google Ventures, a unique five-day process--called the sprint--for solving tough problems using design, prototyping, and testing ideas with customers.

The Smart Solution Book

Author: David Cotton
Publsiher: Pearson UK
Total Pages: 192
Release: 2016-10-18
ISBN 10: 1292142324
ISBN 13: 9781292142326
Language: EN, FR, DE, ES & NL

THE MOST COMPREHENSIVE COLLECTION OF PROBLEM-SOLVING TOOLS, GAMES AND TECHNIQUES USED BY BRAINSTORMERS, GAMECHANGERS AND TRAILBLAZERS. As working life becomes more complex, we are increasingly faced with problems which may at first seem insoluble. The Smart Solution Book is your guide to solving these problems, whatever their size. The Smart Solution Book explains each tool in detail – what it is, when and how to use it, its strengths and its limitations. The tools range from quick fixes, which can be used by someone working alone, to large scale solutions which can be used by groups of 100 and more. You can also use the tools separately or in combination with each other. • Frame problems so they can be solved • Find a solution to even the most intractable problem • Enjoy the process of problem solving, whether alone or in collaboration with others • Become more creative in your thinking so that, over time, solutions begin to present themselves The Smart Solution Book will change your way of thinking about business problems: apply the techniques and see the solutions unfold. “The essential guide for any problem solving situation. Effective, practical and very accessible. Highly recommended.” Chris Garthwaite, CEO CGA Consulting 'There isn't a single individual or organisation that could fail to benefit from the many practical approaches to problem-solving in this book. Everyone should read it!” Andrew Hilton, Managing Director, Corporate Training Partnerships Ltd “F. Durrenmatt says 'What concerns everyone, can only be solved by everyone' - and David's book is the practical guide to getting everyone fully engaged with a creative technique to solve any of your challenges.” Peter Schwanh™ußer, Partner, papilio ag, Zurich

The Handbook of Large Group Methods

Author: Barbara Benedict Bunker,Billie T. Alban
Publsiher: John Wiley & Sons
Total Pages: 480
Release: 2012-06-26
ISBN 10: 1118429583
ISBN 13: 9781118429587
Language: EN, FR, DE, ES & NL

Large Group Interventions are methods used to gather a whole system together to discuss and take action on the target agenda. That agenda varies from future plans, products, and services, to redesigning work, to discussion of troubling issues and problems. The Handbook of Large Group Methods takes the next step in demonstrating through a series of cases how Large Group Methods are currently being used to address twenty-first-century challenges in organizations and communities today, including: Working with widely dispersed organizations, and the problem of involvement and participation Working with organizations facing a serious business crisis Working with organizations in polarized and politicized environments Working in community settings with diverse interest groups Working at the global level and adapting these methods for cross-cultural use Embedding and sustaining new patterns of working together in organizations and communities

The Workshop Book

Author: Pamela Hamilton
Publsiher: Pearson UK
Total Pages: 232
Release: 2016-07-04
ISBN 10: 129211973X
ISBN 13: 9781292119731
Language: EN, FR, DE, ES & NL

THE WORKSHOP BOOK TEACHES YOU HOW TO RUN AN EFFECTIVE WORKSHOP - EFFORTLESSLY. Based on methods developed - and proven – in business, this highly visual and practical book will show readers how to design, lead and run effective workshops. The tools you need to design and lead successful workshops yourself Ways to enhance the collective intelligence of any team, keeping them focussed and engaged Tricks and tips for structuring time to generate maximum productivity in a limited session Advice on how to find inspiration and creativity to generate great ideas for any industry or brief Workshop fundamentals, so you can add your own flair


Read I Hear You: The Surprisingly Simple Skill Behind Extraordinary Relationships online, free, Download Book I Hear You: The Surprisingly Simple Skill Behind Extraordinary Relationships Full Free.



I Hear You: The Surprisingly Simple Skill Behind Extraordinary Relationships



Rating: 4.5
Reviews: 175
Category: Book
Subtitle: Michael S. Sorensen
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Date: 2017-06-19


Results I Hear You: The Surprisingly Simple Skill Behind Extraordinary Relationships


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